I, as always, disagree. When I am looking at the world without bins and I see something of interest moving outside my central vision, my natural reaction is to quickly rotate my eyes to point them directly at it so that it is at the center of my vision. Afterward, I move my neck etc so my eyes aren't rotated extremely. I like to do the same when looking through bins, so one like the NL with a big flat highly corrected view would be ideal. Bins without a flat view present a blurry view when I quickly rotate my eyes to look at things outside the center of the FOV. They feel unnatural because to get an object in my sharp central vision, I have to keep my eyes fixed down the center of the bin and move the whole bin to center the object. It's as if I can't move my eyes but instead have to keep them locked forward and look around only by moving my neck or rest of my body. Yuck!
--AP
Alex,
You may always disagree, but you're not alone. It may be noted in the first attachment that the human's two visual fields overlap only 50-60º and that everything outside that range is single vision. A top-tier binocular presents an image to the retina corresponding to its "apparent" field (AFOV), which is typically in the 60-70º range. The 10 degree area from 60-70º (and anything beyond), therefore, is pure monocular vision and can only be seen by one eye. **
The upper panel of the second attachment shows that optimum eye rotation is ±15º, which corresponds to a 30º AFOV. The maximum eye rotation that is possible to center an object of interest is ±35º, but beyond 15º of rotation the view will become increasingly uncomfortable and the head will naturally move to compensate. Not mentioned is the fact that with binoculars when the eye rotates vignetting is unavoidably introduced into the image, which also motivates head motion to center the object of interest.
Generally speaking, head and eye rotation occur simultaneously in a coordinated fashion, although the head lags the eyes because of inertial effects.
However, I do have to disagree about the virtues of flat field optics. The third attachment (more fully explained in the .PDF file) shows what is called the
visual horopter, i.e., the locus of points in space that represents corresponding points on the left and right retinas. For an ideal spherical eye these points would fall on a circle, or sphere in 3D, not a straight line or flat plane. Therefore, optics that present linear or planar images will necessarily distort 3D spatial perception, which in my case is extremely objectionable.
Ed
PS. For the 8x, 10x and 12x models the angular AFOVs are 72º, 76º and 78º, respectfully, which explains why the edges are said to "disappear." That's because the outer fields on either side are increasingly beyond the limits of binocular vision.
PPS. I jury rigged a head-rest simulator shown in the last attachment for my Swaro 8x42 SLC-HD. Preliminary conclusion: the headrest will primarily reduce vertical angular motions, which should be beneficial.