Jim Langford`
New member
Greetings!
I am a sound designer in the games industry. Without going into too much (most probably boring!) detail, my job is to construct a complete audio experience for the user out of lots and lots of individual elements. Sound in games is not like sound in film where everything happens in a set, sequential order -- the person playing the game is deciding what to do, and when to do it, so the software has to respond dynamically to what is going on in the game at any given moment - including playing appropriate sounds from a large pool of individual snippets of audio (frequently 10,000+ sounds).
This brings me to why I am here! Part of the audio experience in games of course involves background ambience, and quite a few of the games I find myself working on feature major urban centers from all over the world. In the interest of authenticity, I am looking at including individual bird sounds appropriate to each available region. I would love to take it to a level where it also includes variations for time of day (eg. dawn/dusk chorus)... but one step at a time!
I have gone and done a bit of research in order to find out what sort of birds frequent these places of interest, but what I am finding is that I'm not getting a good picture of what birds are most commonly *heard*. That is where I am hoping you can help me.
The locations I am looking at are:
It feels a bit presumptuous to come in to a community expecting this kind of assistance, but any help would be greatly appreciated, and I will see about crediting any good leads appropriately
Many thanks!
I am a sound designer in the games industry. Without going into too much (most probably boring!) detail, my job is to construct a complete audio experience for the user out of lots and lots of individual elements. Sound in games is not like sound in film where everything happens in a set, sequential order -- the person playing the game is deciding what to do, and when to do it, so the software has to respond dynamically to what is going on in the game at any given moment - including playing appropriate sounds from a large pool of individual snippets of audio (frequently 10,000+ sounds).
This brings me to why I am here! Part of the audio experience in games of course involves background ambience, and quite a few of the games I find myself working on feature major urban centers from all over the world. In the interest of authenticity, I am looking at including individual bird sounds appropriate to each available region. I would love to take it to a level where it also includes variations for time of day (eg. dawn/dusk chorus)... but one step at a time!
I have gone and done a bit of research in order to find out what sort of birds frequent these places of interest, but what I am finding is that I'm not getting a good picture of what birds are most commonly *heard*. That is where I am hoping you can help me.
The locations I am looking at are:
- Paris, France
- London, England
- New York, USA
- San Francisco, USA
- Madrid, Spain
- Kingston, Jamaica
It feels a bit presumptuous to come in to a community expecting this kind of assistance, but any help would be greatly appreciated, and I will see about crediting any good leads appropriately
Many thanks!